Long Dark Broken Railroad
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Playing Survivor mode, on the Broken Railroad, if you look to the east while on the path leading up to the hunting lodge (just past the bridge), you can see a wooden footbridge spanning the ravine in the distance. Also, a little farther south, a climb marker appears on my map. I can see the boulder, but no rope is attached.
There definitely appears to be an explorable area up there, but I have spent ten days in the region scouring every last square inch, and I just cannot find a way up there. Anyone have any ideas?
Originally posted by:Probably isn't implemented because it would be a transition to someoplace else.AgreedIt seems like the rope is the only way up (more likely down)My guess is there will be a region on the other side of the small foot bridge accessble from another route (perhaps through Pleasant Valley) By dropping a rope down it'll create a 'back door' to the Broken Railroad and Forlorn Muskeg regions.I've spent a few days scouting the region and have yet to find an intended path to the small bridge. But I could have missed it. Originally posted by:In the Railroad maintenance yard there is a.
There is a.In my Sandbox game this two items are not present in BR.BTW - At left of the entrance of tunnel from Milton to Mistery Lake you can see a different region too - blocked by invisible wall.Probable is the road to Milton, a transition from PV.And bellow the climb down point in what the rope broken when leaving Milton are a big lake area, I try climb down there - TWM escape style - but ending dying due multiples sprain's. Originally posted by:new map in sanbox mode is bugged as hell, unfinished, unpolished, do not play, waste of freaking time, started 5 times, just to explore, gave up every time, worst map we got so far. Do not waste time on it, also have many places where you can get stuck and not be able to continue to playThis is true, I got stuck a few times I couldnt get out - had to relaod last save. Also there are many invisible rocks/fallen trees that you can climb but you cant sse it - feel like Superman for a bit and walk on air.
Long Dark Broken Railway
Thankyou so much! Your a star:)There is one little issue i can see though. In my last save i was in a house and had put stuff in all the containers. After editing my save, it reset the house containers, and also moved my position in the house to near the door.
Both saves have the same time stamp so it's not confusing 2 different saves, it's definitely the same one. Bit weird, but not an issue cause i'd backed up the save so can just go in and empty the containers, then edit the save. But i'm not sure if that would cause issues in certain locations so thought i better off mention it. No other locations seem to be reset btw. And all i changed was infinite carry weight and repaired all gear;)+2 votes.
Are you sure you didn't use the save converter or change your location/region with the editor? Because the editor doesn't really touch the scene files, it can't really empty any containers.
The Long Dark Broken Railroad Map
One previous issue was that the editor caused the game to load the containers, loot etc from a different scene that you're actually in for the first load, but that could be fixed by exiting and re-entering the building.E: And did it happen with this version or a previous one? Because the issue I described is fixed now:)+2 votes. I've just checked again and i was wrong, it is actually loading a slightly earlier save after i've edited it.I don't know what the save converter is and i didn't change my region. I'll try leaving and entering the building again see if that sorts it;)Like i said, it's no biggy for me at this point, but i'm not sure what impact that would have if someone was stood in the old womans house.Ahhh yes, leaving and re-entering the house sorted it!:D Thankyou so much!It seems it also just didn't want to load the save that i did by passing time, instead it loaded up the one as i entered the house 45 mins earlier.
The Long Dark Broken Railroad Coal
Weird, but no biggy!You're a star!Edit: It happened with this version.+2 votes. I have a suggestion to the 'Save Editor', is that with you i need to send it?Probably is easy to create, it's just a option to 'ERASE REGION'.You remember before Faithfull cartographer update the savegame structure?
I was a compacted file with a lot of files inside it, then all i did was for example DELETE 'MYSTERY LAKE' file, then all outdoor of mysterylake was ERASED, DELETED and became a entirelly new place to explore, just like before i enter it the first time.It was very, very usefull in my old Interloper save with almost 500 days and almost nothing more to do. Was a incentive to keep playing.What you Think sir?Thanks, and sorry about my bad english:p0 votes. Is it possible to separate the Profile and Player file editing?Since they have their own file in the hinterland save folder ('user001' for the traits and 'ep1sandbox1, ep1sandbox2, etc.' For player saves).This solve the problem with the can't skip the intro logo (like when player open the game for first time) every time you edit the player file even without touching the traits in profile tab.Probably something like 'Save Profile/Traits' while in Profile tab,'Save Player/Game' on Player and the rest of the tabs.Or maybe something cleaner like the file select dropdown menu now have 'user001' part of that menu, and only shows Profile tab, while other save files show Player, Map, etc tabs.+1 vote.