Morrowind Medium Armor Mod

Royal Guard armor stats is just a few points below Ice armor but its more durable. Adamantium is actually not that great, but I believe the helmet you find in the sewers has amazing stats. If you include artifacts, the Ebony Mail is the best piece of medium armor- its has as much of an armor value (or maybe more) as the much heavier Dragonbone.

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Contents.Character Creation The following races receive bonuses to their Medium Armor skill:. +10 bonus:, +5 bonus:,The following classes have Medium Armor as a Major skill:.,The following classes have Medium Armor as a Minor skill:.,Trainers There is no Master Trainer for Medium Armor. It was supposed to be, who would appear at the docks at. Unfortunately, due to a glitch, she never appears, so she is unavailable for training. This bug is fixed by the.Other notable trainers are:.

Morrowind

in the Vacant Tower in (up to 82). in the Upper Level of (up to 78)See for the complete list.Books The following books will increase your Medium Armor skill:.Factions The following factions include Medium Armor as one of their favored skills:.Notes. Of the three armor skills, Medium Armor arguably has the most drawbacks.

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First of all, the variety of medium armor is much smaller than that of light or heavy armor. Secondly, the highest-rated medium armor in the unexpanded game is still inferior to the highest rated light and heavy armors in terms of defense rating. Your highest possible armor rating when wearing the best medium armor available at maxed skill is 145, vs. 168 for light armor or 266 for heavy. Also, the best-rated medium armor available (Indoril armor) is lacking greaves, so if you want the best you can get, you'll have to use Orcish Greaves, which don't match. And it's also worth noting that talking to an Ordinator while wearing the Indoril Helmet or Cuirass will cause them to put you on their death-list for the rest of your life. And on top of all that, the skill lacks a Master Trainer.

Most of these issues are mitigated by the medium armor found in the and expansions, however. On the positive side, it does provide a balance of protection and speed which will suit some character types and play styles, particularly during early and mid levels when a character wouldn't have easy access to the best light or heavy armor. The best sets of medium armor (including those found in the Tribunal expansion) are much lighter than the best set of heavy armor while still giving stronger protection than the best light armor types. The best sets of medium armor are about as heavy as the worst set of heavy armor. ties two heavy armor artifacts for the highest armor rating available from an item. It also has extremely powerful constant effect enchantments, including a 50 point.Armor is defined by the following weight values.

The links provide access to categories that list all of the available medium armor items of each type. Armor TypeWeight12.0, ≤18.018.0, ≤27.0,9.0, ≤13.5,3.0, ≤4.56.0, ≤9.0There are only two styles of Medium Armor that provide complete armor sets; six other styles are incomplete. These pauldrons are heavy armor even though they are of the chain type.Armor StyleComplete Sets154011280Partial Sets(Helmet, Cuirass, Pauldrons)(Helmet, Cuirass, Pauldrons)(Cuirass, Greaves, Helmet, Pauldrons.)2054.530090(Cuirass, Helmet, Shield)(Cuirass, Helmet, Shield)4050(No greaves)600.

Morrowind Medium Armor Mod 1

This is a changing guide. While complete, it is still very open to changes and new sections. Morrowind 2019: Thastus EditionThe, License and other info can be found in the rest of the repo. If you want to discuss this guide, we have a channel called #thastus. Table of Contents.Before we beginYou must have an official copy of the base game!

Pirated/torrented copies will not work! You need an official CD, the Steam version, or the GOG version. This isn't just hearsay, this is true of every Bethesda game Morrowind and forward. All mod tools (LOOT/BOSS, Mod Organizer, Wyre Bash, MWSE/OBSE/SKSE, xEdit, etc) and even many mods themselves just don't work properly on unofficial copies of the game. The exact reasoning is fairly technical in explanation, but it's not an anti-piracy measure, it's just a fact of the game engine and how tools hook in. I'm not inherently anti-piracy, I actually think it has a lot of value for several reasons. However, for the sake of this guide, if you don't have an official copy you can expect everything to break.

Morrowind

You likely won't even be able to start the game properly. As a veteran player of the series, I offer exactly 0 help if you don't have an official copy.You should always read the mod page or glance through the readme of any mod we're downloading, so you'll at least be aware of what you're getting and what your options are. Mod are, above all else, personal preference. Knowledge is power!As well: While many of the mods here may be compatible with OpenMW, many are not.

Do not attempt to follow this guide with OpenMW! It is an amazing accomplishment by the community, but this guide is not attuned to it.All installation of mods (with minor exception, mainly for tools like MGE/MCP/Mlox) will be done with Mod Organizer 2, which has built-in support for Morrowind. This is highly recommended, as it allows you to very easily disable files/folders or mods, supports subfolders within mods, re-order mods or plugins and otherwise. It makes maintenance of a large mod list effortless, hence its heavy adoption in the Skyrim modding scene. (Do not substitute with NMM, Vortex or otherwise.

It will break things.)However: is an excellent alternative. While a little less friendly at face value, it offers a similar ability to revert the game and mods to their base state upon revising your list. It's a fantastically made tool, and we'll be installing it anyways for some of its feature set.Note: When I say 'Disable' regarding a file, I'm referring to the 'HIDE' feature MO2 gives. If the guide says to 'Disable' a file or folder, that means 'HIDE' it. However, the original guide had a lot of 'DELETE' wording. I simply find/replaced that with 'DISABLE'. There are likely many instances where with using MO2 disabling like the original guide suggested is unnecessary - just let another mod take priority.

However, I have no way of knowing immediately which disables would be pointless, so I'm leaving them in for now.Note: Because we're using MO2, the order you install and enable mods is meaningless, only their order in the left pane and plugin order in the right matter. Just remember that.Warning: Do not enable 'Automatic Archive Invalidation' when using Mod Organizer 2 for Morrowind profile. This is needed for a bug introduced in Oblivion. However, if used in Morrowind it will break things like Distant Land generation. Regarding mods with archives:Mods with archives (.BSA files) need to be added into the Morrowind.ini file. However, we have a tool to automate the process that can be found(Download down due to Fliggery site being broken)An example for handling it manually, using mytestmod, which has a file called neat.BSA.

ArchivesArchive 0=Tribunal.bsaArchive 1=Bloodmoon.bsaArchive 2=neat.bsaNOTE: You must edit the Morrowind.ini inside your Mod Organizer profile that you're playing on for it to have any effect. Assuming you didn't rename it, it's under Morrowind/Mod Organizer 2/Profiles/Default/Morrowind.ini.(MO2 has a button to edit this INI directly as well) Bump mapped mods:A lot of links in this guide will have bump map versions available, especially once we hit the architecture section. I don't know all the technical details of it, but bump mapping in Morrowind isn't quite like what you'd expect it to be. It's often very shiny looking, sometimes plastic-y, and it can make things look very bright depending on the reflection texture used.

This is fine for metals and wet looking plants (it looks great on mushrooms, in my opinion), but can sometimes look a little weird on architecture. That means, if you ever have a choice between getting a bump map or no bump map version, the choice is 100% yours.

Morrowind Medium Armor Trainer

If you do download a bump map version and decide you don't like it, you can get rid of the bumps by deleting the meshes that were included in the mod, and you can also disable the normal maps (usually they have nm or n at the end of their filename) if you want to save space. Great House FliggertyThis site hosts a few of the mods for this list.

Morrowind Medium Armor Mod Download

However, due to server migration problems, downloads are broken. You can solve this by using the (internet archive) for any of the given downloads. I already have links to a few of the mods, but you should be able to get the others as well.

MWSE - The Morrowind Script ExtenderMomentarily in this guide, we'll have you install MWSE.

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